Okay, so I’m having some trouble importing my animation into Unity. The animation was made using rigify in Blender. Plays perfect in Blender, but in Unity the limbs remain locked into t-pose while the core moves correctly.
Same frame number shown in Unity vs Blender
The animations for the scarf work, so the problem is specific to the rigify animations.
Animations have been baked, modifiers applied, etc.
I tried reversing all the IK animations to FK still no luck. Same exact motion.
If anyone could help I would appreciate it. It’s probably something obvious but I can’t seem to find it.