importing .BIP in blender

Hi,
i’ve worked a lot in MAX and now i’m passing to blender. i’d like to save the animations i made in max, so just 2 questions:

1 - can i import .bip files in blender?
2 - when i import a .bvh, it comes with an armature of its own, can i use the mocap on an armature i made?

thanx!

No one can help?

the only way i found is using MOTIONBUILDER, but i cant’ downolad the personal learning version… some problem in the form i must compile in the autodesk site, don’t know what…

I don’t know about .bip but for the .bvh files, if you already have an armature model whose bones match up to the bones in the .bvh file, you can write some python code to just load the motions from the .bvh file into the Actions of the armature. I’ve already done this for the Blender Movie Maker. Have a look if you like.

-D