Many thanks for the answer,took me sometime to put them in effect that is why I did not answer fast.
Got some questions in what you said.
Although I managed to scale everything and move it in the surface with the squares in the 3D view when I scaled I noticed the dimension on the “N” panel did not change accordingly to the scale I did.For example I scaled by pressing “.”(dot) + “S” + 0.1 and the first time the dimension x,y,z in the “N” panel became 0.0143 or something like that.I did the same thing once more in the already scaled object and it became another random number.So what am I doing wrong? …and also if I mess with the numbers in the dimensions immediately after I press “dot” will it scale it right?
Also I choosed Origin to Geometry before I scale,I read about that somewhere,but I do not know if it is wrong or right.
Leaving this aside the ship model kinda disfigured during the scale,no idea why.Happened when I tried to make it even smaller I think.
“Shift-S Cursor to Center and immediately Shift-S Selection to Center.”
Did you mean Cursor to Center and after that Selection to Cursor?..cause that worked for me and it moved the object to the center of the “level of squares” in the 3D view.
Then when I tried to append them,2 of the 3 items I had would only get appended if I left-clicked the scene file from the scene sub-folder in the .blend file.And 1 of them would get appended only when I right-clicked the .blend file itself.
When all of them would get appended I had,one scene and 3 other scenes with the names Scene.001 , Scene.002 , Scene.003.How do I arrange them into one Scene?
Edit:What does the “ctrl” + “A” options that you gave me do? Cause sometimes errors with mesh appear when I select the 2 options.