Hi, I’m working on an animated human face for my final degree project. I’ve managed to solve almost all problems I found thanks to this forum.
Now I’ve got a .exe file that moves my face with an armature following some keyboard pressing. (the results are not quite optimal but I’m working with a very decimated scanned face that has few mesh vertices.The final version will have more points that hope will make more realistic movement).
The thing is I’ve got to start from a vrml file (the scanned face),that I parent to an armature and make the moves. What I would like to do is to have a reference mesh with all that moves and then be able to replace the mesh with another one (like loading a new human face) but keeping the armature moves and the vertice group parenting for the new loaded one. If the new loaded face has its vertices misplaced from the reference one, then the script should parent them in terms of proximity with the reference ones.
Don’t know if there’s any script similar in any way for what I’ve described or if it’s just a crazy thing what I’m trying to do. Need some advise and links to similar (if there are any) scripts or information. Any help will be wellcomed.
Many thanks and sorry for the post length.