Importing Static Mesh From Unreal Engine (*.pskx)


(Atmoskirby) #1

If this is your first .psk/.pskx import. ZOOM OUT the mesh is large

So i’ve been looking a long time for a way to import unreal static mesh (.pskx) and out of all my searches i couldn’t find anything. i did come across a site that said that (.psk) and (.pskx) were almost the same thing, so i took a (.psk) importer that i had and changed it up a bit. It works on importing (.pskx), all i have tried are bioshock static models because that’s what i had.

Wiki to the original (.psk) importer : http://wiki.blender.org/index.php/Extensions:2.5/Py/Scripts/Import-Export/Unreal_psk_psa

Link to the edited (.pskx) code :
https://drive.google.com/file/d/0B28BvX5ZMuuuQXFKeVE4S251RWs/view?usp=sharing
Quick Download:
https://docs.google.com/uc?authuser=0&id=0B28BvX5ZMuuuNGlUREhRSXBVd3M&export=download

All credits go to the original authors of the (.psk) code: Darknet/Optimus_P-Fat/Active_Trash/Sinsoft/flufy3d

All i did was edit the code.

Bug Fixes
-can’t import more than one without deleting the Armature
-Can’t import .psk/.psa files while using this