dean19693
(dean19693)
December 15, 2009, 8:09am
1
Hello, I’m new.
3 questions:
1 - I have 3ds files with seaparate graphics. How do I import the graphics and put them on the main 3ds?
2 - Is there a tutorial that shows how to import 3ds and add the included textures?
3 - Sometimes when I import a 3ds nothing imports, it just goes back to a blank layout…why is that?
Thanks!
PapaSmurf
(PapaSmurf)
December 15, 2009, 8:40am
2
One way is to export from 3DS to an obj file. Import into Blender using the Import->Wavefront (obj) option. Then assign a material with a UV texture. In the texture, choose an image type and load it.
dean19693
(dean19693)
December 15, 2009, 9:25am
3
I’m really new and dimly lit.
1 - Import 3ds
2 - Export as obj
3 - How do i assign a material?
4 - Once loaded how do i place the texture on the obj? It wont automatically just go where it’s supposed to will it?
Thanks!
dean19693
(dean19693)
December 15, 2009, 1:50pm
4
PapaSmurf,
I did what you said. For one thing there are many export and import options available. I just went with the presets…is that correct?
I’m looking everywhere for a tutorial on how to assign a material…i can’t find one.
Do i need to convert the jpgs to another format?
If somebody could help me out i’d surely appreciate it.
dean19693
(dean19693)
December 15, 2009, 1:57pm
5
Ok, i have the jpg images in the uv editor. Now what do i do?
Thanks!
dean19693
(dean19693)
December 15, 2009, 2:06pm
6
Well, when i imported the obj only 5 of the 12 textures imported with it.
How do i get the other 7 images included?
Thanks!
abbiabe
(abbiabe)
December 16, 2009, 9:34pm
7
3D computer graphics are graphics that use a three-dimensional representation of geometric data. That is deposit in the computer for the purposes of the stage calculations and representation 2D images.
dean19693
(dean19693)
December 17, 2009, 1:45am
8
Yeah great answer…your signature links look beautiful.
How about a little help folks?
Could someone please give me step by step instructions on how to accomplish this?
1 - Upon export as obj do i keep the default settings or should i change some of the option selections? Same question about import of the obj.
2 - How do i import the other 7 images into the uv editor?
3 - .mtl file…what is it and what do i do with it?
4 - Once i have all 12 images in the uv editor, how do i attach them to the main 3ds?
5 - When the images are attached to the 3ds will they sync with animation or do i need to do something else?
Thank you very very much!