I made images these images for a personal project of “Impossible figures with Snakes”.
My goal was to make set of impossible geometry artworks that worked together as a collection, keeping a consistent look and using a variations of the same technique. Because the collection is intended for printing I wanted to give it a sober look that would be easy to read, so I picked analogous and monochromatic color palettes over a black background.
To create the impossible objects I used my Paradox Toolkit addon (which is free for download, btw). To create the scales in the body I use a combination of array(x3) and curve modifiers(x2), and I place the scales in the head by hand around a base mesh.
You can also find the wireframes, matcap, and viewport render in the individual page of each project on my Behance.
I hope you like it, and feel free to ask questions!
Great JOB!
? Are your scales modeled and hand-applied, or sculpted, or did you use Heightmaps or combinations of them? Just curious as they really are well done and the uniformity is very nice!
Thabk you!
The mesh of the scales is a plane with solidify+bevel+subdivision modifiers.
To place them in the body I use three array modifiers, and 2 curve modifiers.
In the head I place them by hand, following a base mesh, using the local transformation to move, rotate, and scake helps a lot.