Impossible : Rotate a texture in object mapping

Looks like the add-on is broken for 4.0

It is not an addon it is a node group, the file is empty but it contains a node group called “3DM_textures_preferencies”.

You can find it in the shader editor - add menu -Group - 3DM_textures_preferencies

That node group is all you need.

Ah I should’ve specified what I was replying to.

The add-on from artisticrender.com that @thurines posted Jun 2019 seems to be broken.

I did then find the node group scene and figured out how to pull the node.

Thanks!

I have uploaded a new version together with installation instructions, tested with version 3.6.9 and 4.0.2 on Windows. But it should also work on other operating systems now if you follow the instructions.

Note that you have to manually install dependencies now, but it is only three commands.

Hi guys.

I’m using this technique to rotate textures in box mapping. It’s very simple and straightforward.

The problem is it doesn’t work in round corners when blend option is on. I guess the other node group solutions above have the same issue

Any tips from math wizards to make it work?

Not really, and it’s annoying as all hell. I have a workaround, but it’s pretty complex and may even fail in some cases because of its complexity. It’s basically 3 planar projections (but includes seamless blending of textures within that plane), with 2 orientations per projection (6 total). To select which one to use, collapse the UV into top and bottom half, and then into one third horizontally. It then uses a node group that does box blending, with support for soft blend. I’m not on that machine right now, but I’ve used it for simple furniture building when seams gets too annoying and I may want to randomize look.