Impossible Snake II - WIP

Hi! I’m working on a new snake model around impossible geometry. I picked the Blunt-headed tree snake.
The base mesh is made with the Paradox Toolkit Addon. The scales are made with a combination of the array, curve, solidify and bevel modifiers for the body, and the scales in the head are made with the shriknkwrap, edge split, solidify and bevel modifiers.

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