I start this topic without any polemic intent, and also, I pray you to avoid any bad/excessive critics comments
First of all, what will make me fell better in blender are some technical improvement:
- better viewport perfomance (enable VBO improving a lot performance in object mode, but not so much in edit mode)
- edit two or more objects at some time (I know addon just existing, but the workflow is very bad)
- Better outliner ala C4d
But I understood this technical part, so we must wait and giving all the time (and support) blender developers needs.
The focus of this topic is in small improvement here and there; maybe I don’t know is just ready an addon or can be done in some other way in blender. In general this is small things, but can improving a lot the flux work (IMO)
Select others objects in edit mode. In modo can select others object in component mode pressing middle mouse button on another object. Also it translate automatically on edge,vertex or face component mode (depend what you clicked: if you MMB click on a edge of the other object you’ll enter directly in edge mode, the some if you click a face, you’ll enter directly in face mode). In blender, if want cage object need to exit edit mode, select another object and than enter again in edit mode. Can cage object directly in outliner, but when the scene had many objects (and maybe a rigged character) the outliner is a totally mess…
I usual modelling without handles, but I think transform Handles with visual representation for two axis constraint can be a very nice addtion.
Something like (go to 2:19) :
I perfectly know blender had two axis constraint, but the workflow is pretty bad (IMO), press shift+axis you don’t want use. Also in global mode is ok, but in normal/local/custom mode is a mess, you must press two time this combo and need to guess the right axis (not so simple when you are not in global mode)
- Circle/paint select. I’m not particular knee about circle select in blender. A special mode for select edge/vertex/faces don’t seems to me a good idea. I tried to map it in something more fast, like shift+left mouse tweak, but no one of the test I did work as I want.
Only this for now, add your little improvment request, doubts and, most appreciated, solution.
Thanks to all