In the viewport, the glass is transparent, but in the final render, it isn't transparent anymore

In my project, the car’s window glass is transparent in the viewport, but isn’t transparent in the final render, and I want the glass to be transparent in the final render. I am also using eevee and have the screen space reflections and refraction and alpha hashed and everything else on for the window to be transparent. I can’t upload more than one image because I’m new, but this is how it looks when it renders.

Is there a chance there’s a duplicate of the window mesh that’s hidden or disabled in viewport but still enabled in renders? Are any other objects using the same material having the same issue?

I don’t think so because it rendered fine in cycles

Wait Nevermind, you fixed my issue. I had things that were enabled to render that weren’t supposed to. Thank you :+1: