In my project, the car’s window glass is transparent in the viewport, but isn’t transparent in the final render, and I want the glass to be transparent in the final render. I am also using eevee and have the screen space reflections and refraction and alpha hashed and everything else on for the window to be transparent. I can’t upload more than one image because I’m new, but this is how it looks when it renders.
Is there a chance there’s a duplicate of the window mesh that’s hidden or disabled in viewport but still enabled in renders? Are any other objects using the same material having the same issue?
I don’t think so because it rendered fine in cycles
Wait Nevermind, you fixed my issue. I had things that were enabled to render that weren’t supposed to. Thank you