Incarnate Devotion
Getting back to Blender, I try to do a simple project without heavy assets and play a lot with the shaders, putting into practice Gleb’s lighting course and doing retopology on a MetaHuman. And now, with my Blasphemous fever, I chose to do Incarnate Devotion.
here a little animation, almost two days rendering testing with 256 samples with a high resolution
A render with more resolution:
Add two images here. Change ‘data-direction-horizontal’ to ‘data-direction-vertical’ for a vertical slider.
Playing a little with the character with the slider comparison:
Add two images here. Change ‘data-direction-horizontal’ to ‘data-direction-vertical’ for a vertical slider.
Playing a little with the character with another pose:
Add two images here. Change ‘data-direction-horizontal’ to ‘data-direction-vertical’ for a vertical slider.
![IncarnateDevotionCompositionBlender5.1NotFrame|500x500]




























