Hey y’all! Do you know how to fix this reflection? Because in reality, the emmision wouldn’t look lke that, just blurry big line of light coming from the neon star. Would appreciate your help.
I found out, that the problem was with textures of the wall which made such bad refraction, but still, If I have, for instance, a little bit of glossy wall, how to make the right refractions, as it is on the right side? I’m using normal map for it(Bump works fine)