I am looking for a way to scale a procedural texture (noise in my case) increasingly from the outside to the inside of a 2D circle/disc. I used photoshop to mimic the desired effect.
Hopefully this makes clear, what I am after. You can see, that the noise at the outer edge appear at a typical scale of 100%. Towards the center the scale begins to increase gradually, the scaling axis is also towards the center.
Are there any ways or ideas to rebuild this effect procedural in blenders shader editor? In the end I also plan to aniamte certain parameters.
I’ve tried messing around with the texture coordinate to effect it with a spherical gradient. But I only managed to get the scaling concentrical, which is not what I intended.
Thanks for your help