This is my first post on BA.org ever so apologies if I’m breaking a few conventions.
I’m currently setting up an addon that easily generates a whole sky. I won’t get too much into details, but it mostly uses volumetrics to generate clouds and the atmosphere.
My problem comes with the clouds. While their appearance/shape isn’t final, I am still struggling to get them to display properly (See image at bottom). All of Eevee’s volumetric settings are already set to their maximum, which happens to be limited to 256 samples for volumes and 2px wide tiles.
Is their any way to override these limits? I know it probably isn’t recommended, but I don’t care.
Is there also a way to limit the volumes distribution within only the camera’s viewing frustum or is that something that Blender already does automatically?