My computer seems like it should be able to handle a lot of geometry, but it chokes on even the simplest scenes.
Dell t5500 with dual 6 core xeons.
24 GB RAM
Nvidia 1050ti with 4GB VRAM
Ubuntu 16.04.3 LTS
Nvidia driver 375.66
I have a scene with roughly 350K tris in it. The viewport is laggy as hell. My 2012 Mac mini with integrated graphics spins the same scene like it was butter.
Clearly something is not right, but I am not very well equipped to figure out where to start debugging it. I am pretty sure that I am using the proprietary Nvidia drivers (I have the NVIDIA X Server Settings tool installed and it runs). It says when I spin the object that the GPU is hitting about 4% utilization.
It also says that the card is plugged into a Gen2 PCIe slot, x16 with a Max speed of 5.0GT/s
Thermal settings seem to hover around 40 degrees C
PowerMizer: It has Adaptive Clocking Enabled. It stays at level 2 (min 202 MHz max 1974 MHz) Setting it to :Prefer Max Performance does nothing.
Even the menus are dog slow. There is a quarter to half second delay between my mouse hovering over a menu and it being highlighted. Again, the exact same scene on my Mac Mini is buttery smooth.
Does anyone have any ideas how I would go about debugging this? I also am running Mudbox on this machine (not at the same time) and it seems to open the same geo and spin it without issue. Subdividing it and trying to sculpt does get a bit slow so I don’t know if this is a system issue or a Blender specific issue. Any tips greatly appreciated!
Just updated to the latest Nvidia drivers with no improvement