There is probably an easy solution to this, but my Google searches came up empty. Probably because I don’t know how to phrase what I need.
I’d like for the helmet to be independent from the rest of the body, but also have the ability to stick to the head bone.
This would allow me to have the character take off the helmet, then move her head. Right now, the helmet always moves with the head (it’s parented to the head bone).
I tried to solve this for hours using bone constraints but couldn’t get it.
I’m attaching some screenshots showing how the rig works right now. In image three, she should be able to tilt her head back up, but leave the helmet in her hands.