Industrial Times

IRON & STEAM — a Dark Industrial CGI Short Film — An Agustín Chapa Film

A collection of handcrafted 3D scenes exploring industrial elements. No conventional plot with dark mood. Created with Blender, Natron, GIMP, and DaVinci Resolve. Rendered with Cycles.

Inspired by a photograph by Brett Sayles / Pexels.

Except for the sound and the reference photography I am responsible for all the project (modelling, texturing, lighting, animation, vfx, rendering, compositing and editorial).

Music: “Street Fantasy Thriller” by szegvari — https://freesound.org/s/567375/ — License: Creative Commons 0

I’m attaching here a breakdown of the film.

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It looks very good, I like the camera work and it looks so realistic.

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Hi KarlS First thanks for taking the time to watch it, and for comment about it, I really appreciate it. I just wanted to experiment with the camera movements and the elements of the scene. Probably I will come with more series like this as I really enjoyed the process and the final result. There is a breakdown coming soon. Cheers!

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Very cool, Agustin!

I’ve never been so mesmerized by pipes & conduits… the camera motion & sound design work really well.

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Thank you Cire I really appreciate it. The idea was to explore how far I was able to go with the available texture resolution and with the details I’ve modelled on the scene. Cheers!

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I featured you on BlenderNation, have a great weekend!

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Hey Bartv that’s awesome! Thank you! and have a great weekend too.

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You’re on the featured row! :+1:

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Thank you Bartv! that’s great!

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the camera is super

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Thank you ! glad you like it.

Wow! Really nice! It made me think of David Fincher, which you should absolutely take as a compliment! Make more please!

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Well, I’m the one who should be saying “wow” because of your comment. Being compared to a director like David Fincher — someone behind films like Seven, Zodiac, or even a producer of Love, Death & Robots — is honestly one of the most touching things anyone could say about my work.

I never mentioned this before, but this short took me about a month to make. I’m not a fast Blender artist; I’m constantly going back and forth until things feel right. I’m not proud that it took so long, but I am proud that I didn’t give up, especially considering my laptop doesn’t even have a dedicated GPU.

The work didn’t resonate much on my social media, but your comment alone made all the effort worth it. You genuinely fueled my desire to keep creating pieces like this.
So thank you, truly.

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Hey, that’s awesome! I truly meant every single word!.. Listen, my work is mostly for industrial clients, I listen to industrial music and even more ambient industrial, and I am one of the few dudes who effing loves Alien³ (assembly cut), so believe me when I tell you that this video pushed all of my buttons bro! Yes, please make more Agustin!

From :24 thru :29, is that a parallax texture or does it have full geo?

  • I found the breakdown video. Has geo… But now I must ask if you baked all GI in the scene, because it kinda appears so, and that might somehow be adding to the overall uncanny effect that makes this even more badass…
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Thanks again!
I was planning this as a series of industrial shorts with different environments, anyway I will do something more for sure, now I am busy with other short scene “non related project”, I believe I will post a WIP soon .

Regarding your question all elements of the short has been modelled, even small details. As you saw at my breakdown . There are some model details I am not proud but I needed to move forward, at the end render and motion blur was quite forgiving with that details so I guess it was okay. Textures are extracted from a photograph by Brett Sayles / Pexels (Apologies I don’t have the link now). Rendered with Cycles. I also played with light and shadows, and hardness and softness, and intensities, all those aspects are animated along time for every shot.

Regarding Alien 3, I am a big fan of that franchise even that film wasn´t my favorite.

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Brilliant work! Love it!

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Thank you Tony! I appreciate your kind words.

Do you use image textures on your pipe fittings to get the text and arrows?

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Everything than you see is part of the original Photography. There is only one pipe I didn’t model because I was feeling already was enough, but for the rest the 3D is quite respectful with the original photography, however not 100% accurate. The steam does not appear on the original photography, that was added by me as I was feeling the scene needed. The photography was having some minor details I didn’t include like a couple of wires, a metallic fence at the window, but the photography was just an inspiration and not necessarily something to fully copy. Also I needed to retouch several parts of the wall texture, but that part was simple thing to do.

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