Hi blender folks!
I just joined the forums since I’m looking at using BGE as a prototype tool for my game. My game is like a space shooter, the camera is pointed at the ship, and the ship and camera will constantly be moving forward with enemies approaching.
What I want is a square grid to use as a floor. The background is black with the grid in glow-y green. It has to be infinite since the player will always be moving forward. What is the best way to approach drawing this in the BGE? A plane with a material? Using Python to draw lines at specific points? Any help from the Blender Masters on the best way to approach this would be really appreciated.
I’m a programmer, not really an artist, and despite being new to Blender, I am certainly not new to Python, so don’t feel bad laying on the code!
Thanks so much!