Game idea rundown:
Player starts with 3 scout pods and 1 main ship.
send scouts in different directions to locate planets to put them on the map.
Once scouts find an undiscovered planet, they land and transmit data about it to the map.
used scouts do not return to the player.
Land on a planet will seed life and collect resources if there are enough seeds and space for resources on-board.
planet resources can buy you new scouts, fuel, oxygen, armor, shields, seeds, auto-pilot, weapons.
seeds take time to grow on-board.
100% life renews resources over time.
oxygen and fuel on-board depletes over time.
oxygen gets renewed on planets with over 50% life, or can be bought with resources.
planets can get bombarded with asteroids which diminishes life.
planets can be visited by aliens which destroys all life and takes resources.
planets can be defended with shields, turrets.
shields and turrets can be bought with resources.
other things planets can have are fuel reserves, fuel generators, resource reserves.
auto-pilot will use your ship or “Transport Scout” to ship resources/fuel between planets.
“Transport Scout”: specialty ships which autonomously visit planets and seeds life and collects resources for you.
“Defender Scout”: specialty ships which orbit specified planets to defend them.