In Pose Mode - if I have one bone with a ‘Child of’ constraint to another. Why, when I move the ‘parent’ bone in an animation and the lower the influence of the ‘Child of’ constraint, does the bone with the ‘Child of’ constraint move back to it’s original unposed location?
How can I get it to just stay where it was, but just stop the effect of the ‘Child of’ constraint?
The context of this is that I have a weapon reload animation and during the animation the magazine clip has a ‘Child of’ constraint to the actual weapon so it moves with the weapon. During the animation, the magazine clip needs to be pulled out so I want to turn of the constraint and animate it separately, but whenever I turn of the constraint (influence = 0.000), it just goes back to it’s original unposed location.
Any ideas would be greatly appreciated! Thanks.