I want my character to push against something. I animated the arms and part of the spine and head into a push pose without touching the legs. I have my character already walking. I used a near sensor to make the arm move into position except the legs freeze when this happens…
The problem ist that the Ogyam_push_against the Ogyam_Jog uses the same channel (D_UpArm.R.L, D_LowArm.L, …).
The easiest way to solve this problem is to mix both animations. In Blender 2.6x you have 8 layers to mix animations.
In your file you have to change the layer to 1 by the “Action1” actuator.
thanks so much, this has been dragging me back a long while…
I’ve been playing with the action layers for a while now, Ighazali, let’s say you have two animations A and B. A being the ‘default’ B being the anim you want to add to it
Say you put A at a layer of 0, then B should at a higher layer say 1…
the layer weight of B would determine how much of B is added to A, 0.0 will add the entire anim, anything else is kind of funky, 0.9 will barely add anything to A.