I don’t normally model guns (and I don’t know much about them), but I wanted to expand the portfolio, and try out a couple things modeling and surfacing wise. I didn’t bother making a low rez model, though it’s not too far off from being ready to go in a game engine. The Ingram M10 is a pretty simple device in terms of operation, materials and construction. All stamped steel and some welds, and not that many machined parts. I was pretty happy with how I got the welds in, and some other height based wear and stampings. Blender for modeling, and Substance Painter for texturing (and a bit of substance designer to get a couple custom alphas and grunge). Rendered in Cycles. Love to hear any feedback, and some mode images on my artstation blog.
https://www.artstation.com/skantron/blog/dbOm/mac10-45-model