Oh! Cool! Didn’t check out the W-menu yet :o
That’s some great work!
As far as the drawing issues are concerned, looks like something wrong with vid card drivers… The new drawing code in this branch uses vertex arrays for editmode drawing… much faster but perhaps less compatible. Can you post your vid card specs + OS information so the info can be passed on to the person who wrote the draw code (joeedh)?
Sure Nice to see vertex arrays being used by the way.
Well, after some testing, it seems to be the hack I’m using. Because I can’t use Blender without putting a custom atioglxx.dll in my Blender directory, I’m putting that file into each installation dir of Blender on this system (I’m still not sure if it completely disables hw acceleration, but it seems to be a lot faster than without hw acceleration at all).
Without the replaced driver, Blender is unusable (seconds per frame update), but as far as I can tell the drawing updates are correct without the ATi-driver hack.
With the hack, I’m getting colored edges, and sometimes white/gray edges (there’s no way to reproduce it as far as I can see, seems to be random). With the hack, the edges in edge mode (and vertex mode as well) are not colored to tell the user it’s selected.
Perhaps there’s something wrong with the color array? Aside from that it works great
I’m using an ATi Radeon Express 200M(obility) by the way (Windows XP Pro).