Apologies if this was asked before, I didn’t find it here or elsewhere…
Is there a way add smoke to a domain from volume data, like for example a 3d noise?
I’d love to generate some distributed smoke/fog by this and push an object through it (and have the domain then react to the object), but I can’t think of a way to generate “distributed” smoke in the domain - I can create smoke from an object or a 2d texture on that objects surface, but there seems to be no way of using a volume texture for that? Am I missing something?