I’m currently working on a project, and need some help.
My problem is this:
I’ve got a picture I want to insert into Blender. I do it by adding it as a texture. The thing is that the picture isn’t square, neither round. It’s practically just some mesh. I want the background to be transparent! I have tried a few things:
Add it as a texture on the window. The “dirt” is supposed to be on the window, so why not add it as a texture here? Well, it works fine, but (there’s always a but…) I need to have the image as a single object, containing nothing else than the picture. This is because the dirt are just supposed to lay on the window for a while, not actually be a part of it. And of course the dirt shouldn’t have reflection (I know how to come around that, but that’s not the point).
Option two was to make a new object, and add the picture as a texture here. The picture is a transparent PNG, so I enabled transparency in the image-texture settings. Okey, I got that right. The transparent areas of my picture became transparent. But now the colour of the material shined through instead. Arhh! :mad:
To counter that, I sat alpha at 0 on the material, and enabled ZTransp. When I now render, everything is fine, except that the image is a bit darker, and that somehow, there’s still a dark background.
You see the dirt in the middle of the window, and the dark square around it?
Please help me get rid of the background of my dirt!!
EDIT: I’ve actually been here for a while, but never posted. So feel free to welcome me