I would like to achieve a precise inset effect. for eg. Inset a polygon selection by say 0.23 blender units irrespective of the size of the polygon selection.
Currently we can inset using:
- Extrude using ‘e’. Then scale inwards using ‘s’. or
- Use the Inset polygon tool by Howard Trickey, which is integrated in Blender 2.58.
But both methods are approximate since the inset value is either percent or absolute (scale value). I do not want to go to the trouble of calculating the percent value or scale value when I know I want to inset by x blender units from the outer edge.
How do I go about doing this in blender?
I am not interested in getting an approximate inset done.
PS: I am an Architect and would like to learn blender to use for ‘precise’ Architectural modeling and visualisation.