I have a question concerning instanced objects.
I have testet agoose77’s saveloader script and it works great except for instanced objects.
I wanted to know why it doesn’t work well for instanced objects and figured out, that instanced objects have the exact same name in the runtime.
Why is this? I thought each object has a unique name while bge is running?
How can I have access to a specific instanced object? Is this even possible?
Does someone have some experience in this direction?
I hope you can share some thoughts to this topic