Hi. I’m trying to recreate this interesting type of instancing. Something like “mesh aware close packing” with no intersections. it would be ideal to create a nodegroup with a collection input from which different objects would be located along each other’s border. Closest topic that i found is a Quadtree tutorial in cinema 4d and a lots of complex houdini stuff. Maybe someone have ideas how to implement this? Thanks
Hello !
I think it’s probably not the best way to approach that, especially since there are no loops in GN, it makes solving these stuff quite complicated.
But if what you’re looking for is recreating that image, it’s probably possible by just using a grid,
This should give you an idea to get started, ad then it’s just adding deformation to that grid and remove animation.
It probably won’t work on complex mesh, or say like suzanne monkey, but slight deformation like the ref should work !
Have fun !
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