Instructions for building UPBGE for Python 3.10.6 on ubuntu 22.04

Why should you build UPBGE for Python3.10.6?

One example is if you want to integrate UPBGE with ROS2.
And there may be many other reasons.

Install Packages

Install essential packages with the package manager.

sudo apt update sudo apt install build-essential git subversion cmake libx11-dev libxxf86vm-dev libxcursor-dev libxi-dev libxrandr-dev libxinerama-dev libegl-dev sudo apt install libwayland-dev wayland-protocols libxkbcommon-dev libdbus-1-dev linux-libc-dev

Download upbge 0.3 Sources

Create a directory for the source code like e.g.:
mkdir ~/upbge cd ~/upbge

Unzip the source code inside the upbge-folder, so the resulting structure is like this:
~/upbge/blender

Download Libraries (from blender v3.0)

Using precompiled libraries is quickest way to get a feature complete UPBGE 0.3 build and can be downloaded as follows:

mkdir ~/upbge/lib cd ~/blender-git/lib
svn checkout https://svn.blender.org/svnroot/bf-blender/tags/blender-3.0-release/lib/linux_centos7_x86_6

Edit source code in two files

In file ~/upbge/blender/source/gameengine/Expressions/intern/PyObjectPlus.cpp, do a simple search and replace. Search for string “_PyUnicode_AsStringAndSize” and replace it with “PyUnicode_AsUTF8AndSize

In file ~/upbge/blender/source/gameengine/Ketsji/KX_PythonInit.cpp search for string “_Py_fopen” and replace it with “_Py_wfopen”.
In the same file replace the entire function “createPythonConsole” with:

void createPythonConsole()
{

// Use an external file, by this way the user can modify it.
char filepath[FILE_MAX];
BLI_strncpy(filepath, BKE_appdir_folder_id(BLENDER_SYSTEM_SCRIPTS, “bge”), sizeof(filepath));
BLI_path_append(filepath, sizeof(filepath), “interpreter.py”);
const char* sz = filepath;
std::vector<wchar_t> vec;
size_t len = strlen(sz);
vec.resize(len+1);
mbstowcs(&vec[0],sz,len);
const wchar_t* wsz = &vec[0];
//const wchar_t kaj = “r+”;
const wchar_t *kaj = L"r+";
// Use _Py_fopen to make sure we use the same fopen function as python use.
FILE *fp = _Py_wfopen(wsz, kaj);
// Execute the file in python.
PyRun_SimpleFile(fp, filepath);

}

Languages

Languages are not included in upbge zip file, so you have to download it from blender on github:
github dot com/blender/blender

(You can use latest version, it will work also).

Download the folder “locale” so you get the following structure in your source files:
~/upbge/blender/release/datafiles/locale

Build the source code

cd ~/upbge/blender

BUILD_CMAKE_ARGS=“-DPYTHON_LIBRARY=/usr/lib/x86_64-linux-gnu/libpython3.10.so -DPYTHON_INCLUDE_DIR=/usr/include/python3.10 -DTEST_PYTHON_EXE=/usr/bin/python3.10” make

If you have python installed somewhere else you need to make changes to the command above.

BE AWARE that the final install in the build process will fail, but there is a quick fix to this.

Tell UPBGE to use python of the Ubuntu distribution

Now, edit the generated file ~/upbge/build_linux/source/creator/cmake_install.cmake
In here, delete all sections that caused the above make to fail.

To avoid overwriting the file you just edited with another auto-generated, do the following:
cd ~/upbge/build_linux
make install

FINALLY, delete the Python-folder inside:
~/upbge/build_linux/bin/3.0

Now you should be able to run UPBGE:
cd ~/upbge/build_linux/bin/
change permissions of the bash script “blender”, to allow executing as a program, and run:
./blender

BE AWARE that there will be a few add-ons not loading during start-up. You get these for blender v3.0 on github:
github dot com/blender/blender-addons.

Done.

This forum is for Blender Python support- not UPBGE. Did you have something you needed help with, or did you mean to post this in a different location?

If you’re looking for the game engine forum it’s here:

There are some minor errors in the above procedure.
mkdir ~/upbge/lib cd ~/blender-git/lib

SHOULD BE:
mkdir ~/upbge/lib cd ~/upbge/lib

And then all the QUOTE characters like " for some reason translated to a different quote character in this forum, so you need to replace these manually when editing the source code.

AND the final “make install” now doesn’t fail (someone must have corrected the code) :slight_smile:

Updated MAKE, example:

BUILD_CMAKE_ARGS=“-DPYTHON_LIBRARY=/usr/lib/x86_64-linux-gnu/libpython3.10.so -DPYTHON_INCLUDE_DIR=/usr/include/python3.10 -DTEST_PYTHON_EXE=/usr/bin/python3.10 -DWITH_PYTHON_INSTALL=OFF -DWITH_PYTHON_NUMPY=ON -DPYTHON_NUMPY_PATH=/home/jens/.local/lib/python3.10/site-packages -DPYTHON_NUMPY_INCLUDE_DIRS=/home/jens/.local/lib/python3.10/site-packages/numpy/core/include” make

Updated MAKE, example (remember to substitute with normal “quote” character):

BUILD_CMAKE_ARGS=“-DPYTHON_LIBRARY=/usr/lib/x86_64-linux-gnu/libpython3.10.so -DPYTHON_INCLUDE_DIR=/usr/include/python3.10 -DTEST_PYTHON_EXE=/usr/bin/python3.10 -DWITH_PYTHON_INSTALL=OFF -DWITH_PYTHON=ON -DWITH_PYTHON_NUMPY=ON -DPYTHON_NUMPY_PATH=/home/jens/.local/lib/python3.10/site-packages -DPYTHON_NUMPY_INCLUDE_DIRS=/home/jens/.local/lib/python3.10/site-packages/numpy/core/include” make