level editor update 10/07/17:
- Implementation of a convenient shaders management system
- underbrush_light_FX_shader
- improvements on sky shader
level editor update 10/07/17:
that looks greatā¦ofc they are simple, but I bet they compliment a sun lamp quite wellā¦and secondary lights in a large world need to be efficientā¦I really like what you have doneā¦may I ask how you are doing it?
sorry, what is ofc??
ofc = of course or naturally
ah okā¦(English is not my first language) ā¦anyway, it is a shader where the soft shadows of seven virtual spheres that follow the bones are calculated: 2 spheres for the feet, 2 for the hands and 3 for the hips, chest and head. More spheres are used more the shape is better approximated.Iām using spheres because they are very fast to calculate
Haha! : D This project is amazing!
Iām in love with all these effects! Your skills seem to have improved drastically during these last few months? xD How!? What gives?
As I sleep, I dream algorithms XD
Ahah, sometimes it really happen ā¦ anyway Iām putting together, within this project, so many things I have experienced in this last year.
xD Thatās, thatās a level I havenāt reached yet xD Hmmmā¦ did you learn these things through education or did you teach yourself?
The shader code for the soft-shadow in particular is mind-boggling to me xD
As I sleep, I dream algorithms XD
Ahah, sometimes it really happen ā¦ anyway Iām putting together, within this project, so many things I have experienced in this last year.
I see youāre the butterfly, simulating reality lol
For several years Iāve been studying programming languages, maths and geometry, which are absolutely indispensable tools U.U, occasionally it happen that comes in mind some ideas and try to do experiments, or sometimes when i see something interesting when iām looking at some games or videos, I wonder how they might have been produced and try to reproduce them.
Iām currently experimenting a lot on a water shader, and Iāve finished an effect on the grass, which grows when itās cut off, soon iāll post some videos :))
Is it something we can try to reproduce in Cycles?
i donāt know, maybeā¦, but probably you need to follow a different approach, GLSL coding gives a lot of freedom, if you are going to work with nodes, in cycles, i think it will be not too easy to replicate all the transitionsā¦honestly I do not work a lot with cycles so I might even go wrong
update: 27/7/2017
water shaders: refractions, caustics, interactive water ripples
update
water color + some little fixes
Thatās some impressive work youāve been showing in this thread, lopas!