My source mesh
Original is not watertight and has some minor other mesh errors.
Kopie and made
Kopie watertight, while removing minor mesh errors, smoothing with
Dyntopo, subsampling. Now some areas are thicker than in
Original, others thinner.
I baked the texture onto
Kopie by using
Ctrl and first selecting
Kopie then bake.
The problem is that baking is not 3 dimensional.
Therefore, wherever I modified
Kopie, no texture is being transferred and
Kopie's texture shines through, which makes the final
Kopie texture patchy.
How do I get an “intelligent bake”?
Original has multiple materials, if that matters for a reply.