Does anyone know if it’s possible to use interior mapping to setup something like this? Ie, interior mapped cubes inside an interior mapped room
Welcome to BA I can’t say I’m familiar with interior mapping, but I think what you’re looking for could be done with parallax occlusion mapping?
Thank you for the response! Pom definitely could be used to attempt this but I feel it would be a bit overkill in terms of compiling the shader. Thank you anyways though!
So I was able to figure out a way of an interior mapped cube inside the interior mapped room. I can move and scale the cube as well. The problem is that I don’t know how to make it something other than just a cube. When trying to stretch the cube on any axis it seems to invert the scaling maybe? I’ve attached a video of the issue as well as the blend file if anyone would like to take a look
drive link for the video and blend file:
https://drive.google.com/drive/folders/1D9xHbYKdoeyk04m8VLI7epXz6BD7vP6b?usp=sharing