i’m trying to get a more squarish light from an area light source
for a fluorescent 4 ft long on the floor
i get light on the floor but it is very blurry and wide
is there a way to have a sharper rectangular light on the floor ?
more like a real fluo !
thanks for feedback
happy bl
rigoletto
(rigoletto)
2
Have you tried to place a frame around the light.
it is one trick i guess
is it possible to make the box invisible and still see the light from it ?
thanks
happy bl
rigoletto
(rigoletto)
4
Afaik, only in cycles with material nodes, for eevee it would not so easy, i guess you have to use renderlayers and mask the frame out.
Oh, it is quit easy in eevee, just turn alpha clip on:
calpgrmr
(Cal the Programmer)
5
Since the area light is not an actual physical object, could you place it a short distance above the floor? That might fix the blurry-ness?
1 - by the way do you know if EEVEE has the IES lamp now?
i will do some testing in a new file for a real fluo light fixture
but haveyot find ies file for it so could take a few days
will do some files testing for the fake one too and be back
i wish there was some real blender light source for fluo !
hope it comes soon
this would be very useful for architecture scenes
thanks
happy bl
i found another old trick to fake it
will test it again
thanks
happy bl
1 Like
did a first test with box and area light rectangular
i added a rectangular box to show shape of beam
getting closer to nice looking one fluo !
thanks
happy bl
sorry my PC is too old for 2.93
trying to get a new one soon
i have only 2.9
thanks
happy bl