ok, basically i have a dynamic object (actor+dynamics+rigidbody+nosleep) that the user controls with a range of keyboard-based movement, now the problem is that I need to somehow dampen the movement of this object.
basically i want something like this:
set_current_loc_and_rot = (current_loc_and_rot + last_frame_loc_and_rot) / 2
if it possible with python?
and no ‘form factor’ and ‘damping’ isn’t what i am looking for. I need a way to truly smooth out the movement of an object.