Invisible faces with texturing.

Hello, this is my first time using blender. I’m trying to make a monkey for an iphone game.

The model is quite good but the texturing is flawed. Does anyone know why this has happened?


The face normals are probably facing the wrong way. In edit mode select all the vertices (A) and use Ctrl+N to recalculate the face normals. Note that if you have internal faces, double vertices this may not always work.

Thank you very much indeed. That worked with no hassle.