I’m having trouble rendering transparency on the cornea of my model’s eye.
It’s rendering 100% transparent, like I need it too, but the index of refraction is not showing in renders (I’ve tried with IOR set to full, set to least and things like that and there’s no difference). Does anyone know why it isn’t working?
The pic below shows the materials tab when the model is selected. As you can see, in the preview I don’t actually see IOR taking place either, it only seems to show when I add some specularity in the transparency section (shown in the 2nd pic), however that makes my model render pitch black, adding any alpha whatsoever makes it render white.