iphone Blender internal

I decided to try model and render realistic iphone using blender internal renderer. I’m having some problems with artifacts in the crome edges, any idea how to fix that? I’m planning making animation and fixing in photoshop would be slow. Here is what I got so far


sweet! Not sure how to fix the problems though…

try using more antialiasing samples and changing the filter from box to gaussian or mitchell-netravali

Change the light that´s making the shadow to and “Area” type so you can achieve a more realist look…

see if this fixes the problem, go into edit mode, change to vertex selection, select all and then remove doubles.

osa16,time consuming renders though…
and Gaussian 1.5

I wanna get blender for ipad instead of ipad for blender :slight_smile:

looks great ,except that the screen doesn’t seem reflective and ain’t emitting light.