Iron man (another)

After making every iron man suit from first 3 movies (IM, IM2, Avengers) and few armors from Iron man 3 (MK 40,42, gemini, igor) i decided to take a break and model some organic stuff.
3 months of learning cycles, sculpting and texturing made some results. So i started something new, something more exciting, something … well … damm… Another iron man suit :stuck_out_tongue:

Well but this time is different, because i’m using my newly acquired skills. Also heavily inspired by @theLuthier 's iron man modelling methods trying to design a new, never seen before armor design. I hope i have enough patience and creativity to finish this one.

Conceptual sheet of the armor curves drawn on the base mesh:


… And the first few parts of the armor:


Attachments


New update: arms


Looking forward!

after a long time i went back to work. Effects seem to be quite interesting.
still no textures, only basic metal material. Rendered in cycles


Attachments



feet, head, parts of neck and some small upgrades

looks good post a tutoiral on how you did it this looks great.

This looks very nice! The material is awesome! I suggest you fix the proportions : the head is too big, so the armor seems of a child, the arms are too short.

Otherwise this is going well.

Sincerely,

Sebastián Zapata.

That is nice! Needs a little racer red maybe…

Thanks guys, I really appreciate.

i wasn’t planning on making tutorial. Job is simple, i’ve moddeled basic human figure and then a sculpted early sketch of the armor. Then i used grease pencil to make the main curves visible. The rest is just modlling all the parts with subsurf

@@Sebastian_Zapata
i’m aware that the proportions aren’t quite good for a muscular human, but this is caused by modeling right on the human model (which is anatomicaly accurate as it’s only possible). The head seems to be big, because it should include human head. Anyway i refined a bit proportions. The materials used in this preview is just simple cycles gray glossy material with hardness about 0,2. Right now im experimenting with red and yellow materials placement.

There are some new fast renders:



Any ideas how to paint them ? :slight_smile:

Great design. I’ve always been an ironman fan.

Yet I’d have to say I’d still tweak the proportions a bit…I think you’ll increase the feel and drama of the armor. Don’t feel like you are locked into your starting model proportions. Your character is yours to play around with as you see fit within your imagination.

Seems like you could do some simple test with just scaling the head, longer legs or broader chest, etc. Just as something to try out.
A rough of playing around with the basic sizing of your current shapes. Have fun and try silly things…who knows where you’ll end up. Yes keep your current version. I just want to encourage you to be bit playful.

Don’t try and rebuild it untill your test show you if you want to make those changes.

My eye says, yeah dude, he could be even more bad ass.

Just my inner eye speaking out… :slight_smile:

Another quick look on progress. Few experiments on lighting, materials and proportions made.


I like how you laid out the facets (or creases or whatever) in the legs. The guy’s a walking sports car.

seems like you have some experience making this armor! I saw in some bonus material about one of the movies (don’t remember which) that the 3D model used in the movie in some scenes actually was stylized to such a degree that it could not have a human being inside of it, least of all Robert Downey, as beast as he is :slight_smile:

I like. Looking very cool. I think you did some nice changes, subtle but sweet. :slight_smile:

Thanks guys for all your motivating commetnts that keep me working. :slight_smile:

@mStuff I think i saw that video too. (In fact i saw almost every possible video of making the iron man). I think your’re talking about extra making of added to dvd as a extra meterial. There was some inspiring footage of how they manage to hide their small mistakes like intersections on markI hidden behind fire.

There’s another update. This time i did some experiments with gold and silver parts, and lighting. Also i realised you haven’t seen his back, so here are two new shots.



new red material and a little edit on helmet and mask


What do you think?



He still needs textures on elbow and knee joints, but i think soon i start rigging

Looks nice.

I would make the head smaller to make the whole character lookin taller, more heroish:)

The black background render looks good< but I would remove the grin from the character. The materials and lights of the model on the pedestal need work. I would suggest looking at the car paints on blendswap. This is the affect I got with it.



If you really want to impress people, make an animation where the character puts on the suit.

@macktruck I did as you said. It was brilliant idea looking for car paints and trying to archieve something similiar. It was eaasy with red, but gold gave me some trouble to look more like golden surface, not like golden paint.
However i wont be doing animation of assembling the suit, this is clearly of of my league.