Hey guys,
That’s my first post here so I would to thank all the other members here that already helped me out with their posts in other Topics.
I’m currenty working myself into Eevee and stumbled about a problem with the Irradiance Volumes. I have to pay highly attention to the placing of the volumes, so that no point is to close or inside a mesh, because then you get dark spots in the lighting. When I have a rectangular, empty room it’s quite easy:
But two quesitons come into my mind:
- What when I have stuff in the room? Do I have to hide it when I bake the lighting to secure that no point is overlapped with a mesh?
- What about more complex rooms, like curved ones or with stairs? I would have to create various irradiance volumes to cover the complete room without intersect them with the meshes.
Is this the way to go? Or is there some cool setting I am missing for example that can “filter out” these dark spots.
I simulated it with the same room and an additional cube.