Irregular shadow buffer problems

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I’m not so sure about that, post the blend file please and I’ll have a look

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Turning AutoClipping on fixes the problem, to get total black shadows just go to material buttons and set Shadow Alpha to 1.0

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Yes areas beyond the clipping distance produce random results for me too (at least when i last played with it…), especially when threads are enabled i got very weird results instead of just no shadows…