I am trying to animate my characters using constraints. The only problem with this is that you end with extra bones in the skeleton that aren’t neccesary in the game engine. I have tried deleting the bones from the skeleton after I have baked the animation but it doesn’t play the animation correctly after that. I should say that it plays the animation correctly when I am viewing it in the edit window but it screwed up when I view it in the engine. I also deleted the constraints from the skeleton as well. Anyway, I would greatly appreciate any help on this matter as it is very important that I move forward on my project.