For those not familiar with it, Daz has a system for creating and rendering almost photo-real humans with a huge amount of detail and variation. This system has the following basic features:
- Generic but fully rigged base model such as Genesis 8 Male (can’t imagine this not being possible)
- The ability to create self contained “character” files that modify the base to create the high detail characters like “Dave” and “Brian” - these files are more or less fairly similar to .blend files
- The ability to create self contained pose packages that can be applied to models, again stored in Daz’s version of .blend files.
I only have experience with Blender and Daz, but I am curious, with all the functionality of Blender, why something similar does not seem exist in the Blender ecosystem. Is it that this is something unique to Daz because its what Daz is built for, and nothing else could support? Or is this a common thing in 3d applications but there a technical limitation in Blender? Or is it simply that nobody has done it yet, or has felt it wouldn’t be profitable?