TLDR: Is anybody interested in a written tutorial/resource about lighting, composition, or colour theory and its application in 3D from a Photographer/Graphic Designer PoV?
A little backstory:
I’m currently updating my teaching material for the next semester of my photography class, and I often use 3D (Blender) to explain certain concepts, camera functions, and studio lighting. This got me thinking, “Why not create a similar resource but aimed towards aspiring 3D artists?”
So here I am on the Blender Artists forum, frequently encountering individuals who struggle with lighting, camera settings, or composition.
I’m considering releasing each chapter (or sub-chapter) for free here on BA (in a PDF form), and possibly on Gumroad for a 0+ price if you’d like to support me. Writing a complete book with an easily comprehensible structure is a lengthy process, especially considering English is not my primary language. Once I have enough chapters, I plan to compile them into a book and maybe sell it on Gumroad.
The topic I’m interested in writing about is the application of photography in 3D art, covering aspects such as lighting, camera techniques, composition, and more. Additionally, I’d like to explore the application of graphic design theory, including topics like shape, colour, message, and visual language. I might also touch upon other subjects I’m already knowledgeable in and teach.
It won’t strictly be a tutorial; instead, it will focus on fundamental theory and its practical utilization for problem-solving. I’ll include some brief tutorials and examples as necessary. I firmly believe that teaching the “fast way” is ineffective without understanding the underlying theory and rationale behind it. It’s not solely about “how,” but delving into the “why” aspect as well.
Feel free to suggest any new topics you’d like me to cover as long as they relate to graphic design and photography and fall within my knowledge. I’ll make an effort to explore their application in the realm of 3D art. Please note that I can’t cover drawing since that’s one of the reasons I initially delved into photography and typography.
A small disclaimer:
While I’ve never considered myself a 3D artist, I have a genuine interest in 3D graphics and have been using Blender since version 2.49 during my college days to learn about 3D. I’ve worked on some small commercial projects involving music visualization in 3D and helped some of my friend’s thesis that needs 3D visualization. Presently, I primarily use Blender for creating lighting plans and simulations for my studio photography work and also teach basic modelling using Blender in my other class. In terms of experience, I consider myself a graphic designer first, a photographer second, and a graphic design teacher third.
Thanks for reading this lengthy post😅
Note: This project hasn’t started yet.
- I’m interested
- Nay, Nein, Nada
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