I’ve got an archaeological artifact 3D scanned using micro-tomography so even if it’s small (14.3 cm), its 3D rendering was given to me in 3 parts in order to get a really fine resolution.
So, now I need to reconstruct it.
Is there any automation possible for doing that in blender ? I mean some kind of “oh this topography looks the same, let’s overlay” kind of tool. Or do I need to do it all by hand ?
Alignment based on topology is not something that typically offered in a poly modeling application.
This is typically done with scan data before it is meshed (triangulated).
I imagine your triangulated model would be sampled to points for each section, aligned, and then a new triangulated surface would be generated from the combined points.