I am really new to Blender and 3D in general, so still learning the of ropes. So, please don’t kill me if this has already been asked to death lol.
So, I was trying to learn some procedural shader, and found some nodes like tile sampler or blur not available in shader editor. I am sure you guys understand I am referencing Designer and trying to follow some tutorials and see if I can do it in Blender (among some other things). Then I spent a week down the rabbit hole of learning OSL and reading a bunch of codes from blender source code to animation-nodes source code (among some others). To my understanding, some things cannot be done in OSL. So, here is my question?
- Am I missing something and this can be done with existing functionality?
- Is it possible to create a custom NodeTree and use something like ModernGL to create those nodes?
- Does this functionality already exist in some add-on?
And finally, if it cannot be done, what are the limitations?
As I said, I am quite new to 3D. So I might not have the full grasp of things.