I wanted to make some bricks in cycles when I realized that just applying an image texture of a normal map, color, and roughness didn’t look realistic. The plane was too flat. So I used the displacement map in combination with the 3 image textures. Is this acceptable or should I take out the normal map to get the most realistic render?
Thanks
show me ur node map, i suspect you did something wrong, as a normal map should be enough…
but to answer your question, in most cases no, you should not use both maps.
however there are exeptions.
a displacement map is most usually used for large shapes, such as sand, snow, landscape, etc. while a normal map is for smaller details. if you have a displacement map that does the same as the normal map, then no dont use both. but say you have a displacement map to get the big forms, then a normal map to get all the small details, then yes you can use both.
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