Is it normal to see a single bucket Cycles render on a 4 core machine (v3.0)?


Just installed 3.0 to give it a try and I noticed that during Cycles render I only see a single bucket. I changed the tile size to something lower than the default 2048. I tried the render with the default auto thread detection and I tried manually setting it to 4. Still I only see a single bucket. Is this normal on v3.0?

I’m on a Mac (intel) with an integrated GPU so only use CPU rendering. In Blender 2.93.x I do see 4 buckets during rendering.



Look at “Tiles & Memory Usage”

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