Is it possible to bake this smiley along with its diffuse color onto the object behind it, so that the colors are relatively accurately applied on the baked on normals? I know how to bake just normals, and I know how to bake diffuse in a projected way, but it never applies correctly at all.
The reason I don’t want to necessarily color it after its been baked is because sometimes it’s easier to color when you can hide geometry and use the topology to color specific things.