I am new to the forum here and have searched for a solution to this problem but haven’t been able to find a definite answer…
Basically, I am creating an isometric game with a stationary camera. I have certain geometry within the game that never changes and I want to bake as much detail as possible into the model, including the specular reflection as seen by the stationary camera.
I know that baking the specular detail into the textures is not normally done as it flattens the image and when viewed from a different angle the texture looks strange. However, in my case, the camera never moves, neither do these particular models - so baking them makes perfect sense.
I’ve attached an image that shows the difference (loss in detail) that baking makes, and also two blend files - one pre-bake, and the other post-bake for ease (not sure if these will actually appear, upload doesn’t seem to work).
I’m using BlenderRender and am not really familiar with Cycles and Nodes at this point in time.
So, basically I want the specular information based on the cameras position baked into the textures along with shadows etc…
I’ve been told it is possible, but haven’t found a working example. Any help would be greatly appreciated